Creating Emotion in Games – Guilt as Gameplay Mechanic
The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many…
BioWare-Brent Year 5 (Fall 2003 – Summer 2004)
This is the fifth of ten posts, one for each year that I worked for BioWare. Conquering the Hordes of the Underdark As summer 2003 turned into fall, the Hordes of the Underdark team was…
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