The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many…
This is the fifth of ten posts, one for each year that I worked for BioWare. Conquering the Hordes of the Underdark As summer 2003 turned into fall, the Hordes of the Underdark team was…
Hi! I was a designer with BioWare for 10 yrs
and lead designer for Dragon Age: Origins.
Check out my full bibliography or read my
"Lazy Designer" series of books and
learn how to start a game design career