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Creating Emotion in Games – Guilt as Gameplay Mechanic

May 12, 2010 · by Brent Knowles · in The Lazy Designer

The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many…

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Hi! I was a designer with BioWare for 10 yrs and lead designer for Dragon Age: Origins. Check out my full bibliography or read my "Lazy Designer" series of books and learn how to start a game design career

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