Creating Emotion in Games – Guilt as Gameplay Mechanic
The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many…
The Lazy Designer: Providing Useful Feedback
This is a section from Brent Knowles’s Lazy Designer design best practices book. Read the rest of the sections on the Lazy Designer homepage. “How to Submit Feedback that Will Make it into the Game…
Review: Creating Emotion in Games
Creating Emotion in Games by David Freeman This was a fantastic book, not just for writing in video games, but for writing in general. There’s great game theory in here and strong techniques for applying…
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