May
12
2010
Creating Emotion in Games – Guilt as Gameplay Mechanic
The Day My Horse Died
There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many of these, like the detailed movie-eque conversation systems that the Mass Effect franchise use have achieved significant strides in this area. [...]
More»
Nov
07
2009
The Lazy Designer: Providing Useful Feedback
This is a section from Brent Knowles’s Lazy Designer design best practices book. Read the rest of the sections on the Lazy Designer homepage.
“How to Submit Feedback that Will Make it into the Game and not the Recycling Bin”
Feedback (re: bug reports, user analysis, critiques) is essential for many creative endeavors, from writing stories or [...]
More»
Oct
15
2009
Review: Creating Emotion in Games
Creating Emotion in Games by David Freeman
This was a fantastic book, not just for writing in video games, but for writing in general. There’s great game theory in here and strong techniques for applying the many lessons prose and screen writers have learned to game design and writing. And even for games with limited writing [...]
More»