On Being Organized
Reading an article discussing some google mail features that recently ‘passed’, I was reminded of several organizational tricks that I’ve been using over the years. This little bit of nostalgia is specific to e-mail but…
BioWare-Brent Year 6 (Fall 2004 – Summer 2005)
This is the sixth of ten posts, one for each year that I worked for BioWare. And Along Came Jade So there I was busily working away on Dragon Age, settling into a good routine…
BioWare-Brent Year 5 (Fall 2003 – Summer 2004)
This is the fifth of ten posts, one for each year that I worked for BioWare. Conquering the Hordes of the Underdark As summer 2003 turned into fall, the Hordes of the Underdark team was…
iPhone Game Development
iPhone Game Development (Paul Zirkle and Joe Hogue — O’Reilly) is the second iPhone development book that I have read. The first, The iPhone Developer’s Cookbook was a general introduction to development on the iPhone…
Leaving BioWare… three months later
Three months ago I left BioWare after having worked there for ten years. It was a big decision, probably the biggest I have ever made. In a previous post I talk a bit about why…
Fallout 3 Game Review
Okay, finally finished Fallout 3. Yeah, I know it took me a year but while working at BioWare I was too busy to actually finish games… I could only try them out. So retirement has…
BioWare-Brent Year 4 (2002 – 2003)
This is the fourth of ten posts, one for each year that I worked for BioWare. Neverwinter Nights Expansion Packs So it was around this time that we started working on the expansion packs for…
The Lazy Designer: Providing Useful Feedback
This is a section from Brent Knowles’s Lazy Designer design best practices book. Read the rest of the sections on the Lazy Designer homepage. “How to Submit Feedback that Will Make it into the Game…
BioWare-Brent Year 3 (2001 – 2002)
This is the third of ten posts, one for each year that I worked for BioWare. Alien Three Way Developing a game for an already existing Intellectual Property (IP) is a complicated affair, (probably) not…
BioWare-Brent Year 2 (2000 – 2001)
This is the second of ten posts, one for each year that I worked for BioWare. A new engine, is like, new, you know After a short vacation and little basking in pleasure over Baldur…
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