Videogame Demos, or, Why I don’t buy games anymore
Demo. That one word had the power to make us poor game developers tremble as it always brought with it crazy work hours and vague plans. And when we were finished we always wondered —…
Dragon Age Wins Big At Canadian Videogame Awards
Just noticed that Dragon Age won both Game of the Year and the best writing award at the Canadian Videogame Awards — see the Edmonton Journal article for details. Sending a huge congrats to the…
Videogame Franchises… the slow death?
Over at IGN games there is an editorial discussing whether franchises are killing videogames. It is an interesting discussion, the idea that as gaming companies become more conservative and focus on ‘tried and true’ franchises,…
Army of Two
First game in my pile of unplayed games that I’ve decided not to finish. I know the series has reasonable popularity but I’m finding the level design boring AND difficult (even at lower settings). The…
BioShock
So I’ve finally finished another game out of the massive stack of games I collected while working for BioWare. I first started BioShock about two years ago, playing enough of it to get an initial…
Dragon Age Review at Tor.com
I was pleased to stumble across a Dragon Age review on the Tor.com blog. Mur Lafferty, the blogger, is enjoying the game and has written an entertaining review. http://www.tor.com/index.php?option=com_content&view=blog&id=58659
Fallout 3 Game Review
Okay, finally finished Fallout 3. Yeah, I know it took me a year but while working at BioWare I was too busy to actually finish games… I could only try them out. So retirement has…
BioWare-Brent Year 4 (2002 – 2003)
This is the fourth of ten posts, one for each year that I worked for BioWare. Neverwinter Nights Expansion Packs So it was around this time that we started working on the expansion packs for…
Dragon Age Origins has gone gold
According to BioWare’s webpage Dragon Age has gone gold. Should be in stores next week. (In case you’re just jumping in and wondering why I care, I was the lead designer on Dragon Age for…
BioWare-Brent Year 3 (2001 – 2002)
This is the third of ten posts, one for each year that I worked for BioWare. Alien Three Way Developing a game for an already existing Intellectual Property (IP) is a complicated affair, (probably) not…
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