Archive for May, 2010

SendAway – Alias

A simple method to make using the SendAway feature easier by using aliases to disguise long file paths.
SendAway – Alias
What does it do?
When using SendAway the user is able to send the text from the YourOtherMind notebook to an external program (for exporting text into another format, for example). However the filepaths [...]

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Reminder – Writing and Game Design Blog

Just a quick (and last) reminder that my writing, reviews, and game design posts have been moved to http://blog.brentknowles.com/ as described in this post.
YourOtherMind writing features, tips and articles will continue to be found on this blog.

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Line by Line Proofreading

Allows the writer to proofread their work by focusing on the individual lines.
Line By Line Proofreading Mode
What does it do?
The text area becomes split into two sections, the story or chapter at the bottom of the note and an enlarged box containing the text of the first line at the top.
How To [...]

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Grammar

One of the cool things about having written a writing platform like YourOtherMind is whenever I read good writing advice, especially nuts and bolts stuff like this grammar article on io9, I usually go in and add some code, adding a check to help me add another layer of proofreading.
So when I read the article [...]

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Brent has a new blog

I have decided to split my writing and game design posts into a new blog hosted at blog.brentknowles.com.
Please bounce over there and add it to whatever subscription system you use to keep track of blogs (assuming you still want to read all about my exciting life).
If you hate having to read multiple blogs by [...]

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Distraction Devices

Earlier I posted about how electronic devices can really disrupt meetings. Now Richard Curtis over at [e-reads] has a post discussing Christine Pearson’s book which goes into detail on why overuse of these distraction devices causes poor work performance.
Worth reading, especially for those of you who still believe mobile devices allow you to ‘get more [...]

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Videogame Demos, or, Why I don’t buy games anymore

Demo.
That one word had the power to make us poor game developers tremble as it always brought with it crazy work hours and vague plans. And when we were finished we always wondered — ‘was it worth it?’
Well, now on the consumer side of the fence, I can heartily answer… no.
But please, please, keep on [...]

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Read this week – Do Androids Dream of Electric Sheep?

I read this novel by Phillip K. Dick many years ago but having forgotten much of it, I cracked it open (in the digital sense). A fantastic, fun, read, as it was the first time.
The novel, the basis for the film Blade Runner, on the surface is about a bounty hunter hunting androids but [...]

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Getting Hired in the Game’s Industry — Technical Skills

This is a short post, one of several where I’ll toss out an idea or two to (maybe) help people get their foot in the door of the game’s industry.
Technical Skills
It does not matter what role you want to play for a game developer — storyboard artist, animator, writer, or producer — honing your [...]

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Adding a Link to the Dashboard

So I was going to spend the evening adding a new feature to YourOtherMind – the ability to place links on the Dashboard (i.e., I wanted to keep a couple projects I was working on front-and-center).
So, I was about to write the code when I realized the feature already existed! (This head cold is doing [...]

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